Monday, October 28, 2013

Second Lives: Part II

Continuing from last entry, Second Lives: Part I . . .

To say that humankind was destined to develop and incorporate virtual reality as part of our evolution is perhaps a very fair and sound argument. It could be said that it all began happening as early on when the first hominids began to develop and use language to the degree of sophistication where vocabulary, grammar, and syntax could be used to describe things outside of the present tense*. Think about how revolutionary of a leap that was during our course of evolution! It really put us apart from other animal species: to be able to share and communicate ideas about things that weren't actually happening or existing in the here and now**. It ultimately gave us the ability to better develop our memory, to learn and share knowledge from stories (and successes/failures), to speculate and plan on seeking resources and avoiding disasters, and to be creative. It was essentially the development of this "software" that allowed us to create ideas for an abstract "unreal" world which impacted motor behaviours and sensory experience in this one. Slapping that talent together with tool-making hands to make simulations and extensions of things essentially began and fueled our endeavors to create virtual realities. Then along came art and music, to give our senses a pleasant break from being constantly vigilant in a more hostile natural world. Those things were blended with dressing up in distinct costuming and decoration, using psychoactive botanicals, special rituals and ceremonies, and building special monuments, mostly for the purpose of trying to transcend into other places beyond this realm. Thus, the earliest vehicle thence used to search for these other "virtual realities" came when our early ancestors began formulating religion.

Taken in that context, there might be a valid reason to be suspicious of "virtual realities". Throughout thousands of years of inquisitions, witch trials, dogma and dictates of authoritative caste systems, and judgements from theocratic regimes, millions of people suffered when they were suspected of not playing along in the virtual reality of religion properly. They were either enslaved, ostracized, imprisoned, tortured, or executed as infidels, witches, blasphemers, and atheists; or else, for the sake of playing the game properly in some cultures, many were splayed out on some altar and offered as a blood sacrifice, given a bodily mutilation, or even obligated to commit ritual suicide*** to placate some mythological being or force of a "virtual reality". The virtual game of human development I play, Civilization V, is a hell of a lot tamer by comparison than real human development when religion becomes factored in.

It's ridiculous when I see the juxtaposition of those heavily immersed in religion and those over-enthralled with playing around in modern day virtual reality/gaming environments, and then see the sides actually actively arguing and clashing about who is more knowledgeable about reality, because one is no better grounded in actual reality than the other: they are both trying to find improvement by using escapist means to avoid the harsh, oppressive or "sinful" world they see today. It's a funny irony to see that many who are most reactionary and opposed to the development of game based virtual reality also make some claim to being religious. They believe in preaching to people to stop interacting with other in a false world of a game environment and use energy to gather together more often and talk to, and listen to stories related to the existence and will of a great big invisible man in the sky. At the same time, especially in the USA, those same people who associate themselves with a conservative right wing religious "moral majority" who want to further restrict or outright ban simulated game-based violence in MMORPGs (massively multiplayer online role playing games), most likely are the ones lobbying for the right to tote around real flippin' guns. Equally though, VR players who are spending most of their waking daily lives in front of a screen, are becoming more disengaged from actual real world interaction, are becoming increasing more socially maladroit nerds and thus have no ground to stand on for sanctimoniously judging others who are opting to bravely engage more with the real world. The VR people are likely to smugly brand the reality-based people as "Luddites", "low-techs", or with some other label that brand those apart from them as technically ignorant and primitive. This all just brings more chicken and egg questions to light that I have no time to explore and answer. All I know is that I don't want to side with, or get involved too deeply, with either camp.

The most deluded and pathetic of all people who are overly-engaged with their little realm of virtual reality don't even have to use computers, or a place of worship. They are the "super-fans" of sports. Jesus Christ, I hate these idiots! The ones who are constantly glued to the games and stats reports on the sports channel on TV, and would stay that way if they could, the one who makes paying for season tickets a priority over paying for food and shelter. I'm talking about the real intense ones. The assholes who are too much emotionally dependant on the success of whatever team they are following, like the entire world is dependant on it. If the team wins, they are on cloud nine, in a weirdly maniacal way; if their team loses, super-fan gives himself (and it's 99.9999% a guy thing) some special license to lash out and be dramatically and dangerously angry: to be a hooligan, to riot and loot, to drink himself stupid and to abuse others or beat his wife and kids****. It's a bloody insult to humanity to channel behaviour like this something that "comes out of passion". The negative outcome of a simple "virtual" game translates to real-life losses from their drastic and thoughtless violent and destructive behaviour in the real world. These are the guys who may jeer and laugh at the nerdy types who play role-playing board and computer games, but some of these same guys will turn around and drop everything at an instant to play fuckin' "fantasy football", or "fantasy draft picks": things which basically equate to being Dungeons and Dragons for dumb jocks. That's even going into whole new level of stupid when put into context of virtual worlds: a virtual reality based on a virtual reality*****.

I mentioned before in my last entry that the list of things in our lives not related to using virtual reality would be shorter than the ones that did. I challenged myself and made my list of things that I enjoy doing that I consider are completely apart from any virtual reality or media. Instead of escaping into the virtual worlds, I believe the brain needs to be pulled away from there and re-booted with good dose of reality. Basically, one has to think of things that don't involve computers, looking at screens or pictures, intoxication, listening to music/recordings, playing games, or creating abstract thoughts from reading, writing, doodling, and making calculations. It really is a short list. The items in it are:
  • sleeping
  • eating
  • drinking various beverages
  • cardio vascular exercise (without earphones, that gets me to an actual destination, no treadmills or stationary bikes)
  • cooking
  • talking face to face with friends and family (and the odd stranger . . . and believe me, I encounter a lot of "odd" strangers)
  • scavenging and foraging (not shopping: using money is a grey area to classify, but let's say that for now that it's an abstraction: exchanging currency, or 0's and 1's through card transactions for goods actually counts as a form of virtual reality)
  • sitting/meditating in a park, or by calm water
  • cleaning and organizing my living space (this mood rarely strikes me, but it happens)
  • fishing
  • watching wildlife
  • tending a garden space
  • walking/petting/playing with my dog
I dwelled too much on this topic already. I fixated on in a little more because I just watched some snowflakes fall here in my real world outside, thus comes the season where I'll be tuning in more to the "virtual" realms. These places won't be found in Second Life, nor will they be found through perusing chapters of a holy book or scriptures; they certainly won't be toured through by loyally spectating the progress of any team. They will be toured through anything else that makes me wonder about the peculiarities of the human condition . . . perhaps for the sake of feeling some relief or amazement when I realize I've survived this long in the "reality game" amidst all the stupidity I sometimes witness by being immersed in it.

*- Communication in higher animals is pretty much restricted to stuff happening in the present tense. Signals and gestures from fish to mammals are limited to being prompted by what is happening in the immediate environment they are currently in.
**-[a bit of a digression] This is not just a thing we should just assume happens naturally and automatically in the basic development of any human language. There are some languages that don't have clear cut sets of grammar or syntax for expressing exact conditional or future tenses. Even English itself technically has no concise "future tense", in the sense that the verbs in a future tense don't neatly conjugate into a precise single word, as compared to some other languages. There's "I walked to the store yesterday." but there is no, "I [single word to describe a future action of "to walk"] to the store tomorrow". It has clumsily jumbled in modal auxillary verbs with the infinitives to talk about future things. The modal "will" itself derives from the verb "to want," or "to wish", and the modal "shall" strangely is derived from "to owe". Even as our vocabulary advanced through the ages, the concept of tense and time is abstract enough that we often are limited to describing the dimension with the some of the same adjectives we would use to describe physical space. Even some modern languages don't even have separate words to further differentiate the next day after the current day, and the general early time of day: like Spanish and German, both use same word to mean "tomorrow", and "morning".
***- Rituals like: the Aztecs cutting hearts out of people, circumcision (male and female), scarification in rites of passage in Africa; the suicidal ones like suttee in India, suppuku/hari kiri in Japan; more historically recent, the Jonestown, and Heaven's Gate Cult massacres.
****- When working at another past vocation, being contracted through the provincial Ministry of Justice, I encountered a domestic violence case where woman had most of half of her face beat in by her husband in the presence of their kids. His reported excuse as to why he did it was: "Oh, it's nothing. I just got a little mad because the Flames lost."
*****- All contact and field sports are simulated forms of battling and warfare, therefore an artificial world; if you aren't actually involved with actually playing it, and only spectating it, that only makes it a virtual reality to you, one in which your degree of interactivity is just limited to cheering, screaming and yelling at the field or screen like a moron.

Friday, October 25, 2013

Second Lives: Part I

I desperately needed to unplug my brain and take a break from brooding about a big messy issue that isn't going to get rectified anytime soon. I escaped into diddling around with, and contemplating the significance of, virtual online worlds during some of my downtime at home as the weather in my real world became cooler. I got into messing around playing Civilization V. I sucked at it enough such that my empire was wiped out and consumed by a virtual Roman civilization by the relative year of 1873 A.D. I set the bar higher by playing at a more advanced level, so I should have expected failure.

I also just recently viewed a TV documentary called Life 2.0. It's a peek into the lives of people who are/were very involved, some to the point of addiction, in dwelling and interacting in the online virtual world of Second Life. I toured that site a few years ago, and I got more insight about this entity from the documentary than I did from actually being in it and testing it. I regard Second Life (SL) as a community, but not a "game world", at least not in a sense according to my definition of gaming. There is no common objective or goal, no set rules, nor are there any other conventional concepts of winning and losing. You create and fashion a character (avatar) as you wish it to appear, and you can make it interact socially in various degrees* in the environments provided; perhaps in that respect it's more complicated than regular typical gaming environment, because so many elements of it are so "open-ended". The documentary interviewed: a couple who met on there and began a romantic tryst1, another person who used it to escape the real world and found a way to make virtual products2 and sell them for real profit, and another who intermingled as an avatar identity that was a complete opposite in terms of appearance and personality of his real-self. His choice of avatar was a little too freaky: one that did reflect deeper psychological issues that he harboured that he was eventually forced to confront.

Basically, my earlier impression and verdict of Second Life was the view that it's just an online dollhouse where people go to play digital dress up; a great big pixilated puppet playground without any fixed objectives, or defined plot or mission. Could it be that I'm being too judgemental and dismissive? Before I rashly critique all this, or unwillingly appear as a fuddy-duddy reactionary, I thought I would explore this ever growing phenomenon more in depth. It can't be avoided because more real life commerce and billions of dollars worth of business is currently being conducted in SL and other virtual world platforms, and as transmission speeds and access bandwidth increase, the presence and influence of such places in virtual/augmented reality will be making an evermore prevalent impact on everyone's life, real and virtual. Knowing how to competently navigate and negotiate, and perhaps even knowing how to avoid litigation with such bizarre virtual realms and media are going to become more valid and valued talents to learn whether we like dabbling with this stuff or not.

I was curious enough to poke around and tour Second Life only once, but that was a few years ago: at a time closer to its infancy, when it was probably going through a lot of growing pains. There was nothing on it that was especially interesting or impressive for me back then, and thus I easily abandoned it. I felt completely stifled when trying to express a clear train of thought that one wants when interacting with someone. I found the controls and interface veering towards being user-hostile. The site had a tendency to crash during high volume periods, and there were numerous other interruptive technical glitches. I maybe spent less than five hours in that place, so in all fairness I know I didn't check something that large and detailed out that thoroughly. I just had a bad first impression with it.

What I initially went on there for was an opportunity to find and chat with people who were at least intellectual equals, who by chance may conveniently be in a time zone which was in synch with my skewed and irregular off hours from work. Since it's a global meeting place, I also hoped for a chance to bone up on and practice speaking some of the other languages I know, instead of letting them rust out, and to be a receptive host to those who wished to practice their English. I naively thought, by creating some anonymity with an avatar, it would help to shield and conceal some embarrassment surrounding the lingual flubs and mistakes that either side would make. I figured that the avatar could also be used as a tool to make gestures and point to things to help clarify and surpass verbal obstacles that can't be done with a simple voice to voice conversation. It's in my interest because programming adaptive technologies for augmented communication is (informally) one of my roles at work. Instead, what I remember encountering on there socially was, for the most part, just unbridled stupidity: I found a lot more crass, rude, and obnoxious people than I would ever find in real life. Most of them were Americans. I suppose with a laissez-faire environment, with no real set social mores or rules of engagement; being effectively in disguise in avatar form, and facing no real threat of repercussions and not having to answer for bad behaviour and attitudes, some people just think that civility, manners, maturity**, and simple kindness can be ditched entirely. Hence, such idiots think that they can carry on around there with being jerks and bullies to strangers with a greater sense of impunity. So cowardly of them really. So, that was another strike and turn off that made it lose its appeal for me. Maybe the better spots were more hidden from me, or perhaps I was just too impatient and discouraged to seek out other realms there with better souls in them.

So now I wondered if, and by how much, either the interface environment or the social vibe had changed or improved on Second Life. The graphics in the documentary showed some rapidly expanded and evolved technical sophistication since I last toured there. My answer came to me as a login failure. I found out that apparently now my video cards on both my desktop PC and laptop are now too slow and underpowered; no longer sufficient enough to handle the technical enhancements and advanced graphics load that Linden Labs, the company that developed Second Life, has updated for the site. So, my curiosity ended there, and there was none left to compel me to dash out and get my own tech updates done just to mess around and explore it.

I still can't be entirely dismissive of the virtual life though. How much of our everyday lives are lived in some form of virtual reality already? Actually, the question should be: how much of an average person's life today isn't "virtual" and artificial? The list of answers would be much shorter than the list of those of the contrary. What the truth is is that we all seem to be driven to seek out some form of virtual reality. You'll realize this when you consider that all reading material, music, art, theatre, games, sports, radio and television programs are forms of virtual and augmented realities; just with more limited degrees of interactivity. Explaining this could be a long treatise. So I'll continue on in another entry.

1.- Both were married to other people, and each split from their spouse as their romance started to heat up. They met each other to continue this affair in real life only to have that relationship fail later once some arguments between them started popping up.
2.- Online, the women who was doing this was making and designing high fashion virtual clothing and had her own high end boutiques. In real life, she was working and living in a messy, dingy, basement. She was actually involved in a real life law suit; suing another SL user for copying and freely distributing her fashions.
*- From casual chat and benign stuff like strolling around, dancing and "shopping", to things that veer toward the kinky and grossly explicit. What you choose to do there is your own business. I don't want to know.
**- Only adults can register on Second Life, so it's even more disappointing in knowing this to find nothing but people on there speaking and behaving with adolescent mindsets.

Saturday, October 19, 2013

Raspberry Friday: Random Acts of Kindness

The trees have denuded themselves enough around here to lead me to believe that it could snow any day now. This observation prompted me to start planning some winterization chores for this weekend; but instead I got desperate to overcome a couple weeks worth of stagnancy from being sick. I have been either penned up too long for that time at home, or when I did go out it was only to do a string of 11 hour days for the past week, which seemed more exhausting than usual. This stretch of days of prolonged indoor time, and my absence, was making a strain for Ella as well.

Monkeying around on the leaning elm
 at Buena Vista Park.
We're both suffering the consequences of my idleness and illness induced lethargy. My joints are stiffer and my pants are fitting more snug; Ella is still hauling around, and adding to, her fat from last winter.

So, we did ourselves a favour, and took a long morning walk yesterday to Broadway and back, for the fresh air and exercise, and to tame down some of her boredom and restlessness. I must say that it's nice to be able to fully and freely breathe and move again.
One nice thing about touring Broadway with the dog is that many of the shops around there are pet-friendly: when we visit, most of the proprietors are happy to see Ella and spoil her with treats. She knows exactly where these shops are, and she knows who is most obliging to giving her some form of munchies. Our long absence of living around there has dulled neither her memory, nor her intimate knowledge at all of these shops and people in the neighbourhood. These trips make her happy; walking my dog and her sharing her happiness for those who want to greet and pet her I suppose is one of my random acts of kindness.

At the door of McQuarrie's Teas & Coffees -
"Hurry up and open, damn it! I needs my jerky!"


I won't pretend to know exactly what thoughts fly around in her little brain on excursions like these, but I would guess that for her it's probably something akin to winning a jackpot at Las Vegas.

Ella wasn't the only one who scored that day. I also was treated to a random act of kindness from some stranger. It was a bit strange. It happened after our walk, after I conceded to doing some recycling and purging of stuff before doing anything else involving winter prep. I hauled out and traded in some books, cycling with loaded packs of them to my favourite used bookshop; adding considerably to my redeemable store credit. I suspect that the act may have been from the woman who was locking her bike to the rack at the time when I first arrived there. She was in her early fifties*; quite athletic-looking and well-kempt. She seemed well-educated, yet humble. We exchanged good mornings and started a conversation about our appreciation for the fact that it was still agreeable and decent cycling weather, and that the snow hasn't arrived yet. Somehow, the topic smoothly switched to cross-country skiing; both of us learning that the respective other was equally a novice at it. We were complete strangers to each other, but the different thing about this encounter was that I took the initiative of speaking with this person as if I knew her all my life; I don't know why. The whole chat was no more than two minutes long. She hurried off to do some shopping in a non-dismissive manner, and I went along my way to do my business. I returned to my bike a half hour later. Hers was gone, but I found a pint container of fresh raspberries that came from the neighbouring Safeway, propped on top of my bike seat. There was no note or anything. I looked around for her, or for other onlookers/witnesses to question, or for other clues in the parking lot, to gather if it indeed was this anonymous stranger who was the donor, but there wasn't anyone or anything else conspicuous around for a correct conclusion. I could only assume.

Tuning myself into writing this story was just as random and reasonless as the act that prompted it. It certainly isn't a real epic or profound one. I think I only troubled myself to write it because I realize just how much more likely I am to regularly encounter and witness random acts of idiocy/craziness from anonymous strangers in public than I am in seeing anything else comparable to this raspberry treat incident. This gesture, as odd and small as it was, put a smile on my face for the rest of the day, and gave me a little more peace of mind. The raspberries were enjoyed with some yogurt and honey, and with a lingering hope that I might meet this person again, or another like her. Unfortunately though, I'm already beginning to forget the finer details of what she looked like.

Selfless and random acts of kindness toward strangers shouldn't have to be epic or profound. Sadly, most of us are standing around like we are waiting for some reason or license to perform them, or get caught up in analyzing: foolishly hoping and dwelling, about what sort of credit we should be ultimately owed for doing such things. It's too bad that more people don't give themselves equal license or attention into inhibiting themselves from doing selfish and random acts of idiocy/craziness.

* - My stupid bloody hair colour always garners me more attention from older women than from ones who (I think) are more age appropriate for me. Thanks a lot . . . stupid chromosome number four.

Friday, October 11, 2013

Altered States, Corpus Ad Reductio

I'm still ill, with a cold that has turned into some sort of god-awful throat/sinus infection. I have been so since last Friday. I've been up since 4:30. The only reason I'm up is to get symptom relief because I feel like I'm being smothered. I think the fever has finally subsided, but I'm still unwell. Hopefully the worst is over. I'm preparing a dosage strong enough to hopefully sedate me for at least four hours. During this waking hour with a foggy head, trying to remain quiet, I returned to the blogsphere to re-read and edit some of my last entry as I'm waiting for the junk to kick in. Reviewing that, and reflecting on what I went through so far, I'm concluding that Neo-Citron is another thing that could have been concocted by some voodoo witch doctor.

I'm growing impatient, and decided to get myself checked over a few days ago to see if I haven't got something else other than a just a sinus infection, plus I acquired a prescription for other stuff that makes Neo Citron look as benign as friggin' bubble gum.

With me being sick throughout the week, crazy ideas from a medication addled-mind are starting bubble up to the surface. I've been noticing various things have been happening, ranging from silly matters to the very serious, that are making me wonder about and question the elemental essence of the human body that keeps it alive, and how far it could be stripped down to the barest minimum and yet still survive. When you sit down and think about it, it's by quite a lot.

Firstly, you have to consider that some of the living mass of the human body isn't even human. It's estimated that bacteria cells, and those of other organisms, outnumber human cells in and on the body by 10 to 1! No matter how clean we think we are, we're a microcosm for numerous other living germs and creatures. For instance, you have colonies of bacteria in your digestive system that work symbiotically with you to break down your food. You have lots of other greeblies that live parasitically, or are predators for such things, and thus maintain a balance. One could assume that part of the dramatic weight loss that follows a potent and toxic treatment like radioactive chemotherapy for cancer perhaps results from a massive die off and elimination of thousands of species of these little microorganisms alone. Actually, despite the large numbers of them, the conservative estimate is only 1-2% for the body's mass comprised of these living bacteria, fungi, and other microscopic florae and faunae.

Next, your body produces and harbours varying amounts of non-living tissue, or accumulated waste material from immune system and metabolic processes. Hair, finger/toe nails, dead skin cells/dandruff, scar tissue, urine, feces, lymph, sweat, saliva all constitute a significant amount of weight. By the way things feel like right now, I'm guessing that between 10 and 15 percent of my head's mass alone is pure phlegm and mucous.  I'm guessing that another 3-4 % of the body's mass contains all those substances I mentioned. Maybe that guess is high, but I've just come to naturally assume and expect that most people are so full of shit to begin with*.

Then, there is body fat composition. Adipose tissue has a purpose in storing energy, keeping us warm, making hormones, and is essential for metabolizing fat soluble vitamin compounds. However, most of us carry around way too much excess, and can lose a lot before there is a negative impact. Essential body fat for males is 2-5%, and 10-15% for females. Average body fat for men is 18-24% for men, and 25-31% for females. For the sake of simplicity, let's make our specimen body for reduction an average male of 21 % BF going to maximum essential body fat. There is then a huge reduction in body mass of 12 kg from an initial 80 kg mass.

Now we move on to remaining living human tissues and organs that can be removed which still can allow for a still-living body. These non-lethal removals could include**:
  • All the arms and legs up to the socket joints
  • the teeth
  • the tonsils
  • the thyroid gland
  • one lung
  • 3/4 of the liver
  • the gall bladder
  • the spleen
  • one kidney
  • 2/3 of small intestine
  • 1/2 of the colon
  • the appendix
  • the genitals
After that, there is then a further reduction of about 40% of the human body's initial mass.

And then there is the brain. I'm sure we all have witnessed people who don't use that thing entirely. Seriously though, I remember reading about one case of an adolescent male who, after being a victim of a drive-by shooting in the States, lost almost the entire left hemisphere of his brain, and miraculously survived. Thanks to immediate medical intervention, his youth, and the phenomenon of neuroplasticity, he was still able to walk, talk, and maintain most of his bodily functions. An exceptional case for sure. But for now, let's be pragmatic and remove the motor cortex (since there are no arms and legs left to move). I'm guessing that would be about 200 grams worth of grey matter.

Hence, I roughly figure that up to 63%, almost two thirds of the mass of the body could be rendered inert or removed, and still survive . . . in theory. So, why bother determining all this? To explore some rational way of finding hope and comfort I suppose.  Someone I know has recently been a victim of a stroke; a particularly severe one. Knowing the limit of what a body can take in terms of impairment makes the odds of recovery, or at least potential for adaptability, then seem greater.


*- I've found data which states the amount of fecal matter carried around in an adult body at any one time can range from 2 to 15 pounds  (0.9 - 6.8 kilograms).

**- I'm generous and merciful; so I left the sensory organs alone (eyes, ears, nose, tongue). I'm sure some would argue about genitals being categorized as non-essential.

Friday, October 4, 2013

Zombie Season: Dealing with the Undead

I don't know what sparked me to start writing about such morbid and macabre stuff. Perhaps it's due to me noticing that the approaching Hallowe'en season is becoming as bad as Christmas in terms of ridiculously early marketing of related seasonal goods, and people are playing dress-up already. I noticed a poster advertising a 'Zombie Walk' that was scheduled for September 28th, the rallying point was in one of the local parks. There are more horror stories and gory graphic novels on the shelves and tables at the bookshops. Perhaps it's because these darker, damp-chilled, gloomy days seem to be making the sight of the barricade tape-ensconced, fire-damaged building across the street appear even more ominous and creepy; adding an almost apocalyptic atmosphere in the neighbourhood. Perhaps it was from spending a large part of the day messing around in the kitchen; handling and processing bloody raw dead flesh to create something more utile, convenient, and appetizing*. But most likely though, since it has been so damply cold and gloomy for these first three days of October, it's probably because I've been using my down time at home watching more TV than usual instead of doing more invigorating exercise. The show that I've been hooked into and catching up on is The Walking Dead. It's not the zombies, or the clashes with them, that entertain me. Ultimately, it's thinking of the questions of how resourceful would I be to survive through an apocalypse type disaster involving some sort of serious pandemic that becomes intriguing. I wonder what would I need to sacrifice and abandon, and what I would intentionally seek out and do on my part to re-establish order in a chaotic world.

It's odd because I'm not a usually a viewer of the horror genre of entertainment. Generally, I think it's all cheesy and stupid, thus I'm a party pooper when Hallowe'en rolls around. The sub-genre of zombie fiction may be a growing fascination to me because: I have a role in health care, thus I'm more knowledgeable about communicable disease than the general population, I'm exposed daily in seeing how easy it is for a mind and body to get compromised and subjected to impairment, and I can easily speculate what would happen when a system for tending to emergencies gets overloaded even in a minor degree. I don't believe in zombies per se as the rotting re-animated corpses, as they are portrayed in The Walking Dead. However, I do believe in a potential of a disease capable of mutating itself into the form that infects people as something similar in the movie 28 Days Later as being quite plausible. What makes this type of 'zombie' all the more scarier in the collective consciousness is that, unlike ghosts, vampires and walking corpses, it is the one that can be based in scientific reality and the dynamics (and our under-preparedness) of global epidemics. The victims in 28 Days Later were living people that were rendered and reduced to savagely maniacal and violently aggressive, delirious, non compos mentis beings after a pathogen or virus entered their central nervous system through contact with bodily fluids like blood and saliva. You can give credence to it because we already have a virus like rabies out there that operates the same way. You just have to imagine a more amped up form of it: one that specifically targets and destroys neurological regions for reasoning and inhibition control in the brain's neo-cortex, which as well may cause hyper-stimulation/activation of the motor cortex and amygdala (the brain's centre of anger and emotion) in the paleo-cortex. What if the fight or flight mechanism is compromised, and a contagion does the equivalent of switching it over to 'fight' mode and then snapping off the handle? With the resulting symptoms being: indiscriminate thrashing and biting, undirected somatic hyperactivity, heightened aggression, no sense of self-preservation, no self-control or higher levels of brain function left, you then have yourself something that equates to being a zombie**.

It's even more disturbing for me is to realize just how many seemingly rational people of all ages still believe in ghosts, demons, vampires, or anything else supernatural involving the living dead in body or spirit. When you think about it, whether we are conscious believers in such things or not, most people's lives globally are intertwined with some calendar day, celebration, tradition, or observance devoted to some superstitious belief in the rising/living dead. Even if you don't actively follow such nonsense, it still impacts you: at the very least it gives you an excuse to slack off and party like Hallowe'en does. The world's largest religious denomination has two billion people who are followers in some aspect of a faith centered on Jewish carpenter rising from the dead, yet non-churchgoing people happily accept the statutory holidays, or have to deal with the inconvenience of some shops and services being closed on Good Friday and Easter. A few billion more in Africa and Asia have holidays, customs, and practices that honour and appease spirits and ghosts in some form of animistic or ancestor worship. I couldn't even guess what at what level the impact of superstitious belief, time honored observances, or other memes related and devoted to the 'undead' make economically: in terms of entertainment, festivals, advertising, travel/religious pilgrimages, conventions***; but overall it amounts to something that's ridiculously huge exchanges of goods, time and money. I won't waste more time trying to fathom exactly how huge it is. That is the current and real effect of the walking dead. Even if I had just a penny of every dollar spent by the genuine wackos out there who are seriously planning and prepping for a 'real life' zombie apocalypse, I'd still be a very rich man.

I have to end this by adding that is a shame when we are beginning to find more entertainment watching the fictional dead than we are with dealing with the living in our everyday lives.


* - More specifically, I was making sausages: another culinary experiment..
**- Addendum: actually the person rendered this way with these behaviours could be more accurately termed as a something like a ghoul, or a draugr, like in Viking folklore. Documented cases of traditional Zombie-ism in West Africa and Haiti, involve a witch doctor mixing up a special cocktail of plant and animal based psychoactive drugs and toxins that essentially induce effects ranging from a hypnotic trancelike state to irreversible brain damage. The intent isn't to create a uncontrollable terror, but for the opposite reason: to make a passive mindless docile victim, with no will of his or her own, who can be easily subjected to slavery, or rendered less of a human as an act of vengeance. Canadian ethnobotanist, Wade Davies, explains this process better in his book The Serpent and the Rainbow.
***- For the sake of both fun and games and serious religious ceremony

Tuesday, October 1, 2013

Ending September, Survey Season

I am 35 minutes away from the beginning of October. I plopped down to write this just after being ushered home by wind and cold rain; after I finished the evening working an extra hour longer than I wanted to. It could have been worse: I could have still been stuck with the night shift that I should have been destined to work tonight; and I could have cycled instead of luckily choosing to drive my car.

During this past while, I have been given an inordinately large number of surveys to complete. I thought I should do one or two of them tonight while I'm still conscious. Everything regarding the union, stuff from the city about civic operations, work, to consumer surveys have been directed at me all at once. I have no complaints about the surveys themselves, it's just weird that they are showing up more frequently. Being one who is interested in demographics, and has been involved with research and development projects in the past, I regard them a bit more seriously than most other people do, with a little more appreciation. I welcome the chance to participate in anything that registers a factual say, and a glimmer of a chance for efficient resource usage. I laugh at those idiots who whine, complain and jabber on and on about politics and their opinion about how their city, province, or country should be run, and how their dues and taxes should be used, and then yet at the same time claim that they don't take the time or trouble to participate in surveys, or they'll get hostile about being forced to participate when the federal census season comes around: when the real information gets processed about how people are living, and what resources should or need to be directed to where. The survey today has more power than a simple stupid voting ballot. Unfortunately, a voting ballot has been rendered such that even the simple and the stupid get to vote. The non-participation of completing of a valid and poignant survey is an indication about how stupid and lazy, all bagged together with a don't-give-a-shit attitude, that a population is becoming. There should be a survey about that.

The only other upsetting thing about this onslaught of surveys is that it may be an indicator about tough times coming ahead economically in some sectors, where restructuring is being considered. Whether or not they do any good at rectifying anything remains to be seen.

Moments ago, I just heard the news about the government shut down in the states, all with this matter of people's access to health care. How bloody shameful! There was plenty of money to torch away with Iraq and Afghanistan, and inflicting harm in the effort to "secure" foreign nations, without too much opposition. And now, the "richest" nation on the planet, is stopped dead in its tracks when it comes to the subject of its government actually doing something to give health care for its own citizens. They have a problem they simply can't aim a missile at. They want to drop "Obamacare", but have no problem using "drop a bomb on" care out of a sense of retaliation. What an irony. It angers me that reports here on Canadian news are already drumming up the fear that this shut down in the US is going to create a massively negative impact here in our nation. Therefore, we'll be suffering from another nation's stupidity. I suppose their politicians and much of the American citizenry would rank high in the "Stupid, Lazy, Don't give a Shit" survey when it comes to healthcare. It's hard enough to get positive change for the healthcare system here; down there it would be like dealing with an absolute tyranny, especially in the more impoverished areas.